Archive for category Rainbow

Rainbow Live Flash CMS Half Price Sale – Last Days!

Here’s a friendly reminder to let you know that there is one week left to get Rainbow Live Flash CMS at the amazingly low price of $49. If you’ve been using the trial version and intend to buy or if you’ve got a new Flash Website or XML job coming up don’t miss this opportunity to grab one of the most popular Flash CMS solutions at this low price. OK, sales pitch done!

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How to build a dynamic Flash Website with XML – Video Tutorials

A while back I made some video tutorials about using XML with Flash which then went on to show how you could build dynamic Flash websites with Rainbow Live Flash CMS. They seem to have gotten lost in the ether so I thought I’d repost them as they provide a good introduction to the topic.

Part One An introduction to writing XML for Flash
Part Two Introduction to creating XML with Rainbow Live
Part Three The power of Rainbow Templates

Learn more about Rainbow Live Flash CMS
Try Rainbow out for Free

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The Best Flash CMS – That’s the Aim for Rainbow 2.0

I’ve been keeping a list of the features to include in the next version of Rainbow Live Flash CMS thanks to feedback from users and my own personal vision for what clients and developers need in a Flash CMS.

In my opinion the best Flash CMS does not equal the biggest CMS or even the most powerful CMS, but should be measured on priorities and requirements for the end user (both developers and clients). In a lot of ways with Rainbow Live the focus has been on rapid development which seems to be in-line with the nature of a lot of work in Flash ecosphere. To that end Rainbow has been built to allow almost instant CMS functionality to XML data in a format entirely dictated by the developer. As you want a more fleshed out solution you are able to spend time building templates and setting preferences to allow uploading, thumbnail creation, sitemap generation and automated SEO HTML backup creation. Put briefly, you can be up and running with Rainbow Live in a matter of minutes but you also have the option to really make use of all the extra features in Rainbow to build a unique and custom CMS for your needs.

What’s Next

Having achieved the goal of rapid CMS development for your Flash Website, the next stage for Rainbow Live is to build a more capable and presentable solution for Flash website developers that caters to some of the common requirements for this sort of development. So, here’s a list of what the planned new features for Rainbow 2.0 are:

  • Export mulitple XML files per project
  • Translate the interface into new languages
  • Restricted font list, set by the developer
  • Styles (css based)
  • Single interface to access different website projects
  • New look and feel (a more presentable alternative to the node view)
  • Dedicated node types (image, sound, video)
  • Custom help screens
  • Interactive image cropping
  • Optional developer defined dropdown lists for node attribute values
  • Multiple file upload
  • Improved text editor
  • More branding customisation

While this isn’t an exhaustive list, nor is everything guaranteed to make it to the final build, it’s an indication of the path Rainbow is taking to give it more real-world functionality that’s required by Flash website developers when looking for an XML CMS for their projects. Feel free to let me know of any other features you’d like to see.

Get Rainbow

You can test drive Rainbow 1.5 right now with a free 30-day trial – Install it here

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Make a Flash Website with XML Flash CMS – Rainbow Live

XML for your Flash Website.

For those of you that are unaware, Code and Visual develop and maintain a Flash CMS called Rainbow Live which is used to power Flash websites based on XML. The purpose of Rainbow Live was to create an easy and flexible solution for using Flash XML to power small to medium sized Flash websites. XML is by far the most popular data format for dynamic Flash websites. The biggest downside to using XML in a CMS sense is that it can be a daunting proposition for a non technically minded person (such as your client) to make changes with. Enter Rainbow Live.

What makes a good Flash CMS

Rainbow live can import your existing XML file and immediately give it a visual, node based editing environment. Not only that but you can use it to upload images and other content, automatically create thumbnails, and even automatically generate a search engine friendly HTML backup version of your content. With the power of Rainbow the actual content of your site can be viewed on devices that do not have Flash installed – such as the iPhone and the iPad.

Features

  • new – SEO optimisation!
  • new – Sitemap generation!
  • new – Alternative HTML generation!
  • Edit XML files live online
  • Upload Images and files
  • Automatically create thumbnails
  • Admin and User log-ins
  • Lock and hide elements from user
  • Define child templates
  • No backend scripting necessary
  • Customisable scripts
  • Edit XML files on your hard drive
  • Move, delete, duplicate and rename nodes
  • Add and remove multiple attributes using a simple dialog box
  • Avoid writing poorly formed XML
  • Save meta data into .rbw files
  • Requires Flash player 10

Learn More

Visit the Rainbow site today.

Watch a short video about how you can use Rainbow Live to create a CMS for your Flash Website.

If you want to try it out, you can install a fuly functional free 30 day trial of Rainbow live Flash CMS.

Finally, here a are a few links explaining how Rainbow Live can add SEO functionaity to your Flash Website

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How to Embed Fonts in Flash For Use With Dynamic TextFields and Complex Formatting


I’ve been building Flash sites and applications for a while now and I still sometimes forget how to properly embed fonts for use with dynamic text. I’m not talking about populating existing TextFields that have manually had fonts embedded in them, but rather more complex situations where you are either dynamically creating TextFields or you want to have complex formatted paragraphs, perhaps containing different fonts and weights in the one field. This is when things start to get a bit trickier.

 

Benefits of Embedding Fonts

  • You can be sure the font will display (even if the user does not have the font installed on their computer)
  • You have the option to use antialiasing
  • Centrally change fonts used in all text fields at once

If you are using a CMS for Flash such as Rainbow Live, you will want the text to display in your swf file the same way it looks in the rich text editor, and that means embedding fonts. What can make this confusing is that if the font is installed on your computer (as it probably will be seeming as your the developer) the text will appear to display properly while you test on your machine, however when someone views the file that doesn’t have the font installed, they will be greeted with a default font instead, and that could really kill your site’s mojo (Times New Roman anyone?). One clue you might have as to an unembedded font is that it will not display antialiased.

Comparison between embedded and non embedded font in Flash
 

Two Approaches

So we’re going to go through two approaches here and the difference depends on how you want to work, as well as if you want font and style variations in your text display. These examples will be as code focused as possible, but there is no reason why you can’t apply the same approach to TextFields on the stage or from the library.

 

Method 1 – Embedding for use with a single font (for use with the TextField.text property)

I use this approach when I only need to have a single font per TextField, but I want the flexibility to be able to change what that font is via code without having to go in and change the font properties on an actual TextField in the Flash IDE.

The first thing to do is embed some fonts. For this example we’ll choose two fonts, I’ve chosen Comic Sans and Impact as they are both easily recognisable and it will be easy to double check if they are displaying properly. To embed the fonts, go to the Flash IDE and do the following:

 

Embedding a Font in the Library

  1. Open up the library and select “New Font” from the properties menu on the top right
    Opening the library properties window
  2. Choose a name for your font. I like to take a styles approach and name the fonts acccording to their function as opposed to font name, so for the name value I’ll put “heading_font”.
    Font Properties Window
  3. Choose which font and font style you want, in this case I’ll choose Impact and as there are no styles (Usual options ar Normal, Bold, Italic and Bold Italic) I won’t bother selecting a style. Remember Bold, Italic etc. are considered seperate fonts as far as Flash is concerned and have to be embedded individually.
  4. Tick the “Export for Actionscript” option in the linkage section and add a Class name for the font, I’ll keep this as “heading_font” – this will be the id we use to refer to the font later on. We’ll leave Export in Frame 1 ticked so that we can simply call the font from code
  5. That’s it, press ok and close the Font Symbol Properties window, you’ll notice that there is now a font in your library named “heading_font”
    Embedded font in library

 

Now that the font is embedded let’s see how we use that font in a TextField. Remember you can do this with a TextField you’ve manually created and placed on the stage, but I will be creating the field with code in this example.

 

import flash.text.Font;
import flash.text.TextField;
import flash.text.TextFormat;
//
//-------------------------------------------------------
// CREATE HEADING
//
// Build Textfield and Set Some Basic Properties.
// (You won't have to do this if you are using a manually created TextField)
//-------------------------------------------------------
var myHeadingField:TextField = new TextField()
myHeadingField.embedFonts = true
myHeadingField.selectable = false
myHeadingField.autoSize = "left"
//
//-------------------------------------------------------
// Create Font Reference and TextFormat
//-------------------------------------------------------
var myHeadingFont:Font = new heading_font()
var myHeadingFormat:TextFormat = new TextFormat(myHeadingFont.fontName,20)
myHeadingField.defaultTextFormat = myHeadingFormat
//
//-------------------------------------------------------
// Populate TextField With Text and Add to Stage
//-------------------------------------------------------
myHeadingField.text = "Here Is An Example Headline In Impact"
myHeadingField.x = 10
myHeadingField.y = 10
addChild(myHeadingField)

 

As you can see in the code above we simply create an instance of the font, and then use the fontName property to set this as the font of a new TextFormat. We can then use this TextFormat to style and TextField we choose. You could reference the font name directly without creating a Font instance such as:

var myFormat:TextFormat = new TextFormat("Impact",20)

But I find that there are a couple of downfalls with this approach. Firstly it means that you are being specific about which font you are using for the headline, this means that if you change your font from Impact to Helvetica you are going to have to come in and change your code so that you’re telling the TextFormat to use “Helvetica” instead of “Impact”, abstacting this part means that you only have to update the font in the IDE and everythign will continue to work. The second advantage is if you are working with swcs as opposed to an FLA file (You might be working with FlashDevelop, Flash Builder or a similar development environment) your font won’t actually be embedded unless it is mentioned explicitly somewhere in the code, hence this technique kills two birds with one stone.

Similarly, to embed a second font for your body copy follow the same process by first embedding the font and then aplying it with code. You might end up with something along the lines of the following:

 

//
//-------------------------------------------------------
// CREATE BODY
//
// Build Textfield and Set Some Basic Properties.
// (You won't have to do this if you are using a manually created TextField)
//-------------------------------------------------------
var myBodyField:TextField = new TextField()
myBodyField.embedFonts = true
myBodyField.selectable = false
myBodyField.wordWrap = true
myBodyField.width=450
//
//-------------------------------------------------------
// Create Font Reference and TextFormat
//-------------------------------------------------------
var myBodyFont:Font = new body_font()
var myBodyFormat:TextFormat = new TextFormat(myBodyFont.fontName,16)
myBodyField.defaultTextFormat = myBodyFormat
//
//-------------------------------------------------------
// Populate TextField With Text and Add to Stage
//-------------------------------------------------------
myBodyField.text = "Here is some body copy for the text embed example. You could use data from an XML file to provide the text content for each of these TextFields"
myBodyField.x = 10
myBodyField.y = 40
addChild(myBodyField)

 

And heres our output:

Embedding fonts in flash method one

 

Method 2 – Embedding for use with complex multi-font formatting (for use with the TextField.htmlText property)

The second technique is for those times when you wish to use more than one font, or even just use more than one font style (such as using Bold and Italic) as these are considered separate fonts by Flash.

You start things off the same way by embedding the fonts that you’ll need to use, remember to embed Bold, Italic and Bold Italic as individual fonts. Follow the ‘Embedding a Font in the Library’ section above.

embed_font_styles

In this example I’ll use the same two fonts, Impact and Comic sans, but instead of using two separate TextFields to display the Heading and Body I will display them both in the one field. This is useful for a number of reasons, but in general it means that you can display a chunk of HTML formatted text in the one TextField without having to create a new one for each piece of different formatting within the text block. This is great for working with Rich Text Editors in a Flash CMS such as the one in Rainbow Live, which means the user can edit and format the text as they wish and it can display within Flash without having to be limited by a predefined content structure.

 

Here’s a screen shot of the text as edited in Rainbow Live:

The Rich Text Editor in Rainbow Live Flash CMS

 

You can see there are two heading sections and a couple of paragraphs along with some bold and italic text. You can display embedded fonts at any size so there is a smaller footnote section thrown in for good measure also.

The trick behind Rich Text Editors in Flash is that they use a subset of Flash Friendly HTML to style the text. Flash only supports some of the more simple HTML elements such as <p>, <a> and <img>,for a complete list view the support docs from adobe.

 

Here’s the HTML output from Rainbow:

<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Impact" SIZE="20" COLOR="#333333" LETTERSPACING="0"
    KERNING="0">Here Is An Example Headline in Impact</FONT>
  </P>
</TEXTFORMAT>
<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Comic Sans MS" SIZE="12" COLOR="#333333"
    LETTERSPACING="0" KERNING="0"></FONT>
  </P>
</TEXTFORMAT>
<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Comic Sans MS" SIZE="16" COLOR="#818181"
    LETTERSPACING="0" KERNING="0">Here is some body copy for the
    text embed example. This data has been formated with the
    <I>Rich Text Editor</I>in
    <B>Rainbow Live*</B></FONT>
  </P>
</TEXTFORMAT>
<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Comic Sans MS" SIZE="12" COLOR="#818181"
    LETTERSPACING="0" KERNING="0">
      <I>* learn more about</I>
      <FONT COLOR="#333333">
        <I></I>
        <FONT COLOR="#3452FF">
          <A HREF="http://www.codeandvisual.com/rainbow"
          TARGET="_blank">
            <I>Rainbow Live Flash CMS</I>
          </A>
          <FONT COLOR="#818181"></FONT>
        </FONT>
      </FONT>
    </FONT>
  </P>
</TEXTFORMAT>
<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Comic Sans MS" SIZE="12" COLOR="#333333"
    LETTERSPACING="0" KERNING="0"></FONT>
  </P>
</TEXTFORMAT>
<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Comic Sans MS" SIZE="12" COLOR="#333333"
    LETTERSPACING="0" KERNING="0"></FONT>
  </P>
</TEXTFORMAT>
<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Impact" SIZE="20" COLOR="#333333" LETTERSPACING="0"
    KERNING="0">Here is a Second Heading</FONT>
  </P>
</TEXTFORMAT>
<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Comic Sans MS" SIZE="12" COLOR="#333333"
    LETTERSPACING="0" KERNING="0"></FONT>
  </P>
</TEXTFORMAT>
<TEXTFORMAT LEADING="2">
  <P ALIGN="LEFT">
    <FONT FACE="Comic Sans MS" SIZE="16" COLOR="#818181"
    LETTERSPACING="0" KERNING="0">If we wanted to do this with the
    first text embed example we would have had to have a separate
    TextField for each heading and copy section. This option allows
    us to have as many heading and body sections as we like within
    the one TextField.</FONT>
  </P>
</TEXTFORMAT>

  

You’ll notice a lot of TEXTFORMAT and FONT tags in the markup. These are created especially for use in Flash and are now superceded in standard HTML. Flash will also recognise HTML formatted without these tags but unfortunately won’t recognise div or table tags (along with many others).

Now that you have some HTML to display, we can display this text very similarly to the first example, with one important difference in particular – use of the TextField.htmlText Property rather than TextField.text

 

import flash.text.Font;
import flash.text.TextField;
import flash.text.TextFormat;
//
//-------------------------------------------------------
// Make Reference To Fonts
//-------------------------------------------------------
var style_heading:Class = heading_font
var style_body:Class = body_font
var style_body_italic:Class = body_font_italic
var style_body_bold:Class = body_font_bold
var style_body_bold_italic = body_font_bold_italic
//
//-------------------------------------------------------
// CREATE HEADING
//
// Build Textfield and Set Some Basic Properties.
// (You won't have to do this if you are using a manually created TextField)
//-------------------------------------------------------
var myField:TextField = new TextField()
myField.embedFonts = true
myField.selectable = false
myField.wordWrap = true
myField.width = 450
myField.multiline = true
myField.autoSize="left"
myField.condenseWhite = false
//
//
//-------------------------------------------------------
// Populate TextField With Text and Add to Stage
//-------------------------------------------------------
myField.htmlText = '&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Impact" SIZE="20" COLOR="#333333" LETTERSPACING="0" KERNING="0"&gt;Here Is An Example Headline in Impact&lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Comic Sans MS" SIZE="12" COLOR="#333333" LETTERSPACING="0" KERNING="0"&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Comic Sans MS" SIZE="16" COLOR="#818181" LETTERSPACING="0" KERNING="0"&gt;Here is some body copy for the text embed example. This data has been formated with the &lt;I&gt;Rich Text Editor&lt;/I&gt; in &lt;B&gt;Rainbow Live*&lt;/B&gt; &lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Comic Sans MS" SIZE="12" COLOR="#818181" LETTERSPACING="0" KERNING="0"&gt;&lt;I&gt;* learn more about&lt;/I&gt;&lt;FONT COLOR="#333333"&gt;&lt;I&gt; &lt;/I&gt;&lt;FONT COLOR="#3452FF"&gt;&lt;A HREF="<a href="http://www.codeandvisual.com/rainbow">http://www.codeandvisual.com/rainbow</a>" TARGET="_blank"&gt;&lt;I&gt;Rainbow Live Flash CMS&lt;/I&gt;&lt;/A&gt;&lt;FONT COLOR="#818181"&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Comic Sans MS" SIZE="12" COLOR="#333333" LETTERSPACING="0" KERNING="0"&gt; &lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Comic Sans MS" SIZE="12" COLOR="#333333" LETTERSPACING="0" KERNING="0"&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Impact" SIZE="20" COLOR="#333333" LETTERSPACING="0" KERNING="0"&gt;Here is a Second Heading&lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Comic Sans MS" SIZE="12" COLOR="#333333" LETTERSPACING="0" KERNING="0"&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;&lt;TEXTFORMAT LEADING="2"&gt;&lt;P ALIGN="LEFT"&gt;&lt;FONT FACE="Comic Sans MS" SIZE="16" COLOR="#818181" LETTERSPACING="0" KERNING="0"&gt;If we wanted to do this with the first text embed example we would have had to have a separate TextField for each heading and copy section. This option allows us to have as many heading and body sections as we like within the one TextField.&lt;/FONT&gt;&lt;/P&gt;&lt;/TEXTFORMAT&gt;'
myField.x = 10
myField.y = 10
addChild(myField)

 

You’ll see at the beginning of the code we’ve made reference to the font classes the we created and embedded in the library, there’s no need to make instances of them as we don’t need to apply the fonts to the text manually because this is all being set in the HTML content. As long as the classes are referenced by name we can be sure they’ll be available to Flash at run time.

 

Here’s the output:

Method 2 - Multiple fonts and styles in the one TextField

 

Immediately the power of this approach becomes clear – you don’t have to limit or second guess the exact structure of the content being displayed in the text field, and by using an external XML source you’ll have incredible flexibility in what you’ll be able to display. You’ll see that you can change colours and font sizes and even embed links. It’s also possible to display images via a standard <img>, tag within your HTML content, however your control options about how the images display are slightly limited.

 

That’s It!

And so that’s the end of the Flash text embed crash course, I hope you found it a useful reference. If you’d like to download the sample files you can download them here:Download example files

Learn more about Rainbow Live and how to use it a a simple Flash CMS, or even to make your Flash sites more Google Friendly.

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Rainbow Live SEO gets even more flexible!

Thanks to all the fantastic feedback about the new SEO features in Rainbow 1.5.1. A few very good suggestions were made and we’ve incorporated some of them in to the latest update.

It’s now even simpler to add text,image and video items to the SEO lists which can now be done through one single property per media type. You’re also able to directly target properties of your page nodes and use either attribute values or node text values.

View the new updated tutorials here:
Generate HTML Backup of your Flash sites for Better SEO
Generate Google Sitmaps of your Flash sites for Better SEO

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Automatically create an HTML backup version of your Flash site with Rainbow Live 1.5.1

With the release of Rainbow Live 1.5.1 it’s surprisingly easy to generate an HTML alternative version of your Flash site. This will allow search engines and users without the Flash Player installed to search and navigate through the content, images and links on your site. In the first post we talked about Rainbow’s new Automated Sitemap Generator and now it’s time to introduce the Automated Dataource Generator.

This shows a typical Flash site that can be powered by Rainbow Live

This shows a typical Flash site that can be powered by Rainbow Live

This shows the HTML backup version of your Flash site generated by Rainbow Live

This shows the HTML backup version of your Flash site generated by Rainbow Live

This shows the HTML Backup page without CSS

This shows the HTML Backup page without CSS

Being that Flash is a compiled file format it’s not easy for search engines to actually understand the internal structure of your Flash websites. There are tools which allow some internal inspection of .swf files, but they don’t tend to understand anything about the site’s information architecture. Add to this the fact that most Flash sites these days will be using external resources such as data specified in an XML file, the usefulness of accessible content within a .swf file is actually quite minimal.

Furthermore, with the popular new range of internet surfing devices by a certain fruity company that won’t allow Flash content to play in their web browser, the incentive for creating a simple HTML version as a backup alternative to your site becomes even more compelling.

By combining with SWFAddress and SWFObject, Rainbow Live 1.5.1 makes it easy to create an HTML alternative that will automatically transition users from the full Flash version of your site, should they not be able to view it, to something that will alow them to view and navigate through the content on your site.

What also makes this so fantastic is that google and other search egines are now able to index and search through the actual content of your site without having to rely on an expertly chosen domain name or some strategic meta data additions to your HTML page. Now instead of only linking to page titles provided by deep linking, the actual content can be crawled through and will be available to the search engines to match in their search results. At the end of the day this means your site will appear more times and be more relevant to what users are looking for on google and other search engines.

See the tutorial on the Datasource Generator in Rainbow Live 1.5.1 to learn how you can easily make your Flash sites search engine friendly. Learn more about how easy it is to add Rainbow as a CMS to your Flash site, or about all the other benefits of Ranbow Live.

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Automatically generating Google sitemaps with Rainbow Live 1.5.1 and SWFAddress

With the release of Rainbow Live 1.5.1 it’s surprisingly easy to build a Flash site that can be indexed by search engines such as Google.

The first new tool that Rainbow provides is an automated sitemap generator. By indicating which of your XML node types are to be considered destination URLs, Rainbow will automatically output a Google formatted XML file called sitemap.xml in to your domain root. Once you submit this to google it will be aware of what URLs you wish to be indexed for your site (of course you ultimately have no control over what Google actually does decide to index).

That’s only half of the story however as the sitemap can’t do it’s job if there are no specific URLs to load – this is where deep linking with SWFAddress comes in. SWFAddress is an Actionscript and Javascript package that allows sections within your Flash site to be accessed directly via a URL. Previously if someone wanted to send a link to a certain page in a Flash website, they would have to send a link to the .swf file. This would load like normal and then the visitor would have to manually naviagate to find the relevant content. In this context, he benefits of using a deep linking system become clearly obvious. By combining deep linking with Rainbow 1.5.1′s new automated sitemap generation, you can supply Google with URLs to specific sections within your Flash site that users and serach engine’s alike can load directly.

Having set up your Flash file to use SWFAddress, Rainbow makes generating a sitemap a breeze. See the following tutorial for a simple step by step guide on how to set up Rainbow to generate an automated sitemap.

The next post will deal with Rainbow 1.5.1′s other new tool, simplified datasource export – this will allow you to automatically generate a backup HTML version of your Flash site so that it can be read by search engines and user’s that do not have the Flash Player installed.

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Build SEO friendly Flash sites with Rainbow Live and SWFAddress deep linking.

The soon to be newly released upgrade for Rainbow Live will bring automatic search engine optimisation to your Flash projects. As we all know, Flash is a great technology but unfortunately as far as search engines are concerned, uncompiled markup is still the only truly effective way of getting your site content indexed. Sitemaps are another way to increase search engine awareness of your site, but manually creating and updating these can be a sizeable chore. Enter Rainbow Live 1.5.1!

With Rainbow Live 1.5.1 you will be able to:

  • Automatically generate Google friendly sitemaps in XML format that will list all of your text and image content.
  • Automatically generate a simplified HTML/PHP version of your site that contains the relevant content, images and links entered into your Rainbow XML data.

For more information, check out these links:

Sitemap Generator
Alternative HTML Datasource Generator

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Rainbow Live 1.5 Released!

I’m happy to announce that Rainbow Live 1.5 has now been released.

This version has many new improvements to the version 1 and has few new handy functions as well – for a complete list of added features check out the feature list: http://www.codeandvisual.com/rainbow/features/

You can also test drive Rainbow on your own server with full functionality using the Free Trial Key.

Give Rainbow a go now!

http://www.codeandvisual.com/rainbow/

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