Articles: Mobile games


Build HTML5 games for the mobile browser – The facts and the f(r)iction


Whether HTML5 can pull itself out of it’s failure to deliver or not, there might be a case for mobile browser gaming – here’s why you need to take it with a grain of salt.

Recent Work – Eggy Vocabulary – #1 Educational iPad app


Just finished a great project to work on with a very satisfying result seeing the app reach the number one slot on the app store immediately, thanks I’m sure to a lot of great marketing on Blakes behalf. Reaching the top of the iTunes charts in the very first weekend of release this educational app […]

Flash on iPhone – Better Than Blitting (Real World Performance Results)


I’ve been working with Flash on the iPhone for a few months now, and although I’ve successfully released a game on the App Store (check out The Hypnotist), I’ve spent most of my time experimenting and trying to discover ways of optimising code and working out just how to get the best performance out of […]

Parallax class for Flash iPhone games


What is Parallax? For those of you who don’t know what parallax is, the best way to describe it is the way objects in the background tend to move less than objects closer to the viewer. Here’s a wiki link for something more indepth. Side scrolling 2D games provide the perfect opportunity to use the […]


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