Archive for Mobile games

Build HTML5 games for the mobile browser – The facts and the f(r)iction

Build HTML5 games for the mobile browser – The facts and the f(r)iction

Whether HTML5 can pull itself out of it’s failure to deliver or not, there might be a case for mobile browser gaming – here’s why you need to take it with a grain of salt.

Build HTML5 games for the mobile browser – The facts and the f(r)iction (Web Design and Digital Development Blog) →

App Development on Android and iOS – Why the value proposition continues to tilt further towards Adobe Air over native languages

Adobe Air’s value proposition and why it should be the first option considered for mobile app projects that need to target Android and iOS.

App Development on Android and iOS – Why the value proposition continues to tilt further towards Adobe Air over native languages (Web Design and Digital Development Blog) →

Recent Work – Eggy Vocabulary – #1 Educational iPad app

Recent Work – Eggy Vocabulary – #1 Educational iPad app

Just finished a great project to work on with a very satisfying result seeing the app reach the number one slot on the app store immediately, thanks I’m sure to a lot of great marketing on Blakes behalf. Reaching the top of the iTunes charts…

Recent Work – Eggy Vocabulary – #1 Educational iPad app (Web Design and Digital Development Blog) →

Flash on iPhone – Better Than Blitting (Real World Performance Results)

Flash on iPhone – Better Than Blitting (Real World Performance Results)

I’ve been working with Flash on the iPhone for a few months now, and although I’ve successfully released a game on the App Store (check out The Hypnotist), I’ve spent most of my time experimenting and trying to discover ways of optimising code and working…

Flash on iPhone – Better Than Blitting (Real World Performance Results) (Web Design and Digital Development Blog) →

Parallax class for Flash iPhone games

Parallax class for Flash iPhone games

What is Parallax? For those of you who don’t know what parallax is, the best way to describe it is the way objects in the background tend to move less than objects closer to the viewer. Here’s a wiki link for something more indepth. Side…

Parallax class for Flash iPhone games (Web Design and Digital Development Blog) →