Articles: iPhone


Flash on iPhone – Automatically convert dynamic text to high performance bitmaps (with filters)


During the recent optimisation and performance experiments I have been building for running Flash/Air on iOS, it became important to develop a way to have dynamic text display that wasn’t going to slow down performance on the device. For instance if you are building a game and need to display the players score on screen […]

Flash on iPhone – Better Than Blitting (Real World Performance Results)


I’ve been working with Flash on the iPhone for a few months now, and although I’ve successfully released a game on the App Store (check out The Hypnotist), I’ve spent most of my time experimenting and trying to discover ways of optimising code and working out just how to get the best performance out of […]

Parallax class for Flash iPhone games


What is Parallax? For those of you who don’t know what parallax is, the best way to describe it is the way objects in the background tend to move less than objects closer to the viewer. Here’s a wiki link for something more indepth. Side scrolling 2D games provide the perfect opportunity to use the […]

Bundling Files With Your Flash iPhone App Using FlashDevelop


Following on from the Exporting for iPhone Tutorial this addition will show you how to bundle additional files with your iPhone app. Why would you want to do this? Perhaps you’ve built your app using external resources such as XML data and/or images and you wish to load them at runtime to give you greater […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Five, Loading your .IPA File onto a Test Device


Continuing on from Part Four of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your app compiled to a .ipa file ready to be loaded onto your test device. Uploading Through iTunes Having previously installed the provisioning profile on your test device (if you haven’t done this step, […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Four, Creating an Air Certificate and Compiling to .IPA


Continuing on from Part Three of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your Apple Developer account and certificates ready to package up your app. In this part we will compile the .swf into an .ipa file ready to transfer onto an iOS device for testing. Putting […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Three, Generating Developer Certificates, Provisioning Profiles and .p12 files


Continuing on from Part Two of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should have a FlashDevelop project built and ready to export your swf file for conversion into an iOS friendly .ipa file. In Part Three we will learn about the certificates required by Apple in order to create your […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Two, Creating an iPhone Project


Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App. In Part Two you will see how to set up an iPhone Air project which will allow […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part One, Installation.


With the recent release of Air 2.7 Adobe has stepped up the performance of Flash on the iPhone, so here’s a quick guide on installing the new SDK for use with FlashDevelop. Be a Lazy Coder with FlashDevelop. If you use a lot of AS3 and have never tried FlashDevelop before then you don’t know […]


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