Archive for iPhone

Flash on iPhone – Automatically convert dynamic text to high performance bitmaps (with filters)

Flash on iPhone – Automatically convert dynamic text to high performance bitmaps (with filters)

During the recent optimisation and performance experiments I have been building for running Flash/Air on iOS, it became important to develop a way to have dynamic text display that wasn’t going to slow down performance on the device. For instance if you are building a…

Flash on iPhone – Automatically convert dynamic text to high performance bitmaps (with filters) (Web Design and Digital Development Blog) →

Flash on iPhone – Better Than Blitting (Real World Performance Results)

Flash on iPhone – Better Than Blitting (Real World Performance Results)

I’ve been working with Flash on the iPhone for a few months now, and although I’ve successfully released a game on the App Store (check out The Hypnotist), I’ve spent most of my time experimenting and trying to discover ways of optimising code and working…

Flash on iPhone – Better Than Blitting (Real World Performance Results) (Web Design and Digital Development Blog) →

Parallax class for Flash iPhone games

Parallax class for Flash iPhone games

What is Parallax? For those of you who don’t know what parallax is, the best way to describe it is the way objects in the background tend to move less than objects closer to the viewer. Here’s a wiki link for something more indepth. Side…

Parallax class for Flash iPhone games (Web Design and Digital Development Blog) →

Bundling Files With Your Flash iPhone App Using FlashDevelop

Bundling Files With Your Flash iPhone App Using FlashDevelop

Following on from the Exporting for iPhone Tutorial this addition will show you how to bundle additional files with your iPhone app. Why would you want to do this? Perhaps you’ve built your app using external resources such as XML data and/or images and you…

Bundling Files With Your Flash iPhone App Using FlashDevelop (Web Design and Digital Development Blog) →

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Five, Loading your .IPA File onto a Test Device

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Five, Loading your .IPA File onto a Test Device

Continuing on from Part Four of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your app compiled to a .ipa file ready to be loaded onto your test device. Uploading Through iTunes Having previously installed the provisioning profile…

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Five, Loading your .IPA File onto a Test Device (Web Design and Digital Development Blog) →

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Four, Creating an Air Certificate and Compiling to .IPA

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Four, Creating an Air Certificate and Compiling to .IPA

Continuing on from Part Three of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your Apple Developer account and certificates ready to package up your app. In this part we will compile the .swf into an .ipa file…

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Four, Creating an Air Certificate and Compiling to .IPA (Web Design and Digital Development Blog) →

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Three, Generating Developer Certificates, Provisioning Profiles and .p12 files

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Three, Generating Developer Certificates, Provisioning Profiles and .p12 files

Continuing on from Part Two of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should have a FlashDevelop project built and ready to export your swf file for conversion into an iOS friendly .ipa file. In Part Three we will learn about…

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Three, Generating Developer Certificates, Provisioning Profiles and .p12 files (Web Design and Digital Development Blog) →

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Two, Creating an iPhone Project

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Two, Creating an iPhone Project

Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App. In Part Two you will see how…

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Two, Creating an iPhone Project (Web Design and Digital Development Blog) →

Exporting for iPhone using Air 2.7 and FlashDevelop – Part One, Installation.

Exporting for iPhone using Air 2.7 and FlashDevelop – Part One, Installation.

With the recent release of Air 2.7 Adobe has stepped up the performance of Flash on the iPhone, so here’s a quick guide on installing the new SDK for use with FlashDevelop. Be a Lazy Coder with FlashDevelop. If you use a lot of AS3…

Exporting for iPhone using Air 2.7 and FlashDevelop – Part One, Installation. (Web Design and Digital Development Blog) →