Archive for Game Design

Build HTML5 games for the mobile browser – The facts and the f(r)iction

Build HTML5 games for the mobile browser – The facts and the f(r)iction

Whether HTML5 can pull itself out of it’s failure to deliver or not, there might be a case for mobile browser gaming – here’s why you need to take it with a grain of salt.

Build HTML5 games for the mobile browser – The facts and the f(r)iction (Web Design and Digital Development Blog) →

Recent Work – Eggy Vocabulary – #1 Educational iPad app

Recent Work – Eggy Vocabulary – #1 Educational iPad app

Just finished a great project to work on with a very satisfying result seeing the app reach the number one slot on the app store immediately, thanks I’m sure to a lot of great marketing on Blakes behalf. Reaching the top of the iTunes charts…

Recent Work – Eggy Vocabulary – #1 Educational iPad app (Web Design and Digital Development Blog) →

Tooth’n'Claw holiday edition on Miniclip

Tooth’n'Claw holiday edition on Miniclip

Seasons Greetings! – to celebrate the time of year Actionsprite has released a special holiday version of Tooth’n’Claw on miniclip. There’s snow, there’s presents, there’s puppies and kittens – and there’s devious snow men! Help Sam and Cody rescue all the pets before it’s too…

Tooth’n'Claw holiday edition on Miniclip (Web Design and Digital Development Blog) →

Tooth’N'Claw – Code and Visual’s latest Flash game launches on MiniClip

Tooth’N'Claw – Code and Visual’s latest Flash game launches on MiniClip

We’re happy to announce that Tooth’N’Claw has been launched on the world’s biggest Flash games site, Miniclip. Go and have a play now while it’s enjoying front page status! Tooth’N’Claw is a classic platformer game with cute modern graphics, even if I do say so…

Tooth’N'Claw – Code and Visual’s latest Flash game launches on MiniClip (Web Design and Digital Development Blog) →

Parallax class for Flash iPhone games

Parallax class for Flash iPhone games

What is Parallax? For those of you who don’t know what parallax is, the best way to describe it is the way objects in the background tend to move less than objects closer to the viewer. Here’s a wiki link for something more indepth. Side…

Parallax class for Flash iPhone games (Web Design and Digital Development Blog) →