Archive for category Flash game developmer

Recent Work – P&O Facebook game

The Friendship game was built with Flash for use on Facebook. 3RDsense contracted Code and Visual to build a game that required players to find the profile pictures of their Facebook friends hidden within images depicting the P&O cruise experience.

Working with 3RDsense’s own API allowed easy access to friend queries, the profile images were superimposed onto the scenes using simple 3D transforms.

Play the game here: https://www.facebook.com/travelworldau/app_438251132882460

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Tooth’n'Claw holiday edition on Miniclip

Seasons Greetings! – to celebrate the time of year Actionsprite has released a special holiday version of Tooth’n'Claw on miniclip. There’s snow, there’s presents, there’s puppies and kittens – and there’s devious snow men! Help Sam and Cody rescue all the pets before it’s too late and grab the rewards.

So while it’s still the season to be jolly play Tooth’n'Claw Holiday Version on miniclip!

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Tooth’N'Claw – Code and Visual’s latest Flash game launches on MiniClip

We’re happy to announce that Tooth’N'Claw has been launched on the world’s biggest Flash games site, Miniclip. Go and have a play now while it’s enjoying front page status!

Tooth’N'Claw is a classic platformer game with cute modern graphics, even if I do say so myself.

Technically speaking the game uses blitting quite extensively with all the artwork drawn on to a single bitmapData. I built quite a flexible animation system for it which allowed semi dynamic filters and effects to be used and applied at run time. The game itself took about 6 months to make as I was experimenting and building the game framework as I went – a good exercise in refinement.

In the end I would say that the production time was evenly split three ways between programming of the game engine, programming and design of the interface and network connectivity, and design and production of the artwork. I think It’s a good way to roughly break down jobs in the future when quoting.

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